adapt the target image size, rescales output, keeps aspect ratio of original face
change rendering output - corresponds to a restricted or enlarged view, does not change size of head
model and view transforms: pose and camera (transforms from object to eye coordinates)
disable color transform
remove directional light
remove spherical harmonics illumination
disable illumination, render pure albedo color
complete shader of this scene for a vertex color mesh with vertex normals, includes point and pixel shaders (ParametricShader)
complete shader of this scene, includes point and pixel shaders (ParametricShader)
point shader: transform from object to canonical viewing volume/NDC
complete render transform, transforms from object to buffer coordinates (includes y inversion in image)
change the camera setting
change the color transform
change illumination to specified illumination
change illumination to specified illumination
change image size (without rescaling anything!! - also refer to forImage*)
change the face object
change the pose
change the viewing setup
(Since version ) see corresponding Javadoc for more information.
main parameter to describe a 3D scene setup with a face for rendering and fitting