indigo.BootResult
See theBootResult companion object
final case class BootResult[A](gameConfig: GameConfig, bootData: A, animations: Set[Animation], assets: Set[AssetType], fonts: Set[FontInfo], subSystems: Set[SubSystem], shaders: Set[Shader])
The game bootstrapping process results in a BootResult
, which only occurs once on initial game load. The boot result decribes all of the initial values of your game such as it's configuration, data, animations, assets, fonts, subsystems, and shaders. You can add additional assets, animations, fonts, and shaders later during the setup process, so it is recommended that you only load the bare minimum needed to get your game going during the boot phase.
Attributes
- Companion
- object
- Graph
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- Supertypes
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trait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass Any
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