Class GPUOptions.Experimental.VirtualDevices

    • Field Detail

      • MEMORY_LIMIT_MB_FIELD_NUMBER

        public static final int MEMORY_LIMIT_MB_FIELD_NUMBER
        See Also:
        Constant Field Values
    • Method Detail

      • newInstance

        protected Object newInstance​(org.nd4j.shade.protobuf.GeneratedMessageV3.UnusedPrivateParameter unused)
        Overrides:
        newInstance in class org.nd4j.shade.protobuf.GeneratedMessageV3
      • getUnknownFields

        public final org.nd4j.shade.protobuf.UnknownFieldSet getUnknownFields()
        Specified by:
        getUnknownFields in interface org.nd4j.shade.protobuf.MessageOrBuilder
        Overrides:
        getUnknownFields in class org.nd4j.shade.protobuf.GeneratedMessageV3
      • getDescriptor

        public static final org.nd4j.shade.protobuf.Descriptors.Descriptor getDescriptor()
      • internalGetFieldAccessorTable

        protected org.nd4j.shade.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
        Specified by:
        internalGetFieldAccessorTable in class org.nd4j.shade.protobuf.GeneratedMessageV3
      • getMemoryLimitMbList

        public List<Float> getMemoryLimitMbList()
         Per "virtual" device memory limit, in MB. The number of elements in
         the list is the number of virtual devices to create on the
         corresponding visible GPU (see "virtual_devices" below).
         If empty, it will create single virtual device taking all available
         memory from the device.
         For the concept of "visible" and "virtual" GPU, see the comments for
         "visible_device_list" above for more information.
         
        repeated float memory_limit_mb = 1;
        Specified by:
        getMemoryLimitMbList in interface GPUOptions.Experimental.VirtualDevicesOrBuilder
        Returns:
        A list containing the memoryLimitMb.
      • getMemoryLimitMbCount

        public int getMemoryLimitMbCount()
         Per "virtual" device memory limit, in MB. The number of elements in
         the list is the number of virtual devices to create on the
         corresponding visible GPU (see "virtual_devices" below).
         If empty, it will create single virtual device taking all available
         memory from the device.
         For the concept of "visible" and "virtual" GPU, see the comments for
         "visible_device_list" above for more information.
         
        repeated float memory_limit_mb = 1;
        Specified by:
        getMemoryLimitMbCount in interface GPUOptions.Experimental.VirtualDevicesOrBuilder
        Returns:
        The count of memoryLimitMb.
      • getMemoryLimitMb

        public float getMemoryLimitMb​(int index)
         Per "virtual" device memory limit, in MB. The number of elements in
         the list is the number of virtual devices to create on the
         corresponding visible GPU (see "virtual_devices" below).
         If empty, it will create single virtual device taking all available
         memory from the device.
         For the concept of "visible" and "virtual" GPU, see the comments for
         "visible_device_list" above for more information.
         
        repeated float memory_limit_mb = 1;
        Specified by:
        getMemoryLimitMb in interface GPUOptions.Experimental.VirtualDevicesOrBuilder
        Parameters:
        index - The index of the element to return.
        Returns:
        The memoryLimitMb at the given index.
      • isInitialized

        public final boolean isInitialized()
        Specified by:
        isInitialized in interface org.nd4j.shade.protobuf.MessageLiteOrBuilder
        Overrides:
        isInitialized in class org.nd4j.shade.protobuf.GeneratedMessageV3
      • writeTo

        public void writeTo​(org.nd4j.shade.protobuf.CodedOutputStream output)
                     throws IOException
        Specified by:
        writeTo in interface org.nd4j.shade.protobuf.MessageLite
        Overrides:
        writeTo in class org.nd4j.shade.protobuf.GeneratedMessageV3
        Throws:
        IOException
      • getSerializedSize

        public int getSerializedSize()
        Specified by:
        getSerializedSize in interface org.nd4j.shade.protobuf.MessageLite
        Overrides:
        getSerializedSize in class org.nd4j.shade.protobuf.GeneratedMessageV3
      • equals

        public boolean equals​(Object obj)
        Specified by:
        equals in interface org.nd4j.shade.protobuf.Message
        Overrides:
        equals in class org.nd4j.shade.protobuf.AbstractMessage
      • hashCode

        public int hashCode()
        Specified by:
        hashCode in interface org.nd4j.shade.protobuf.Message
        Overrides:
        hashCode in class org.nd4j.shade.protobuf.AbstractMessage
      • parseFrom

        public static GPUOptions.Experimental.VirtualDevices parseFrom​(ByteBuffer data,
                                                                       org.nd4j.shade.protobuf.ExtensionRegistryLite extensionRegistry)
                                                                throws org.nd4j.shade.protobuf.InvalidProtocolBufferException
        Throws:
        org.nd4j.shade.protobuf.InvalidProtocolBufferException
      • parseFrom

        public static GPUOptions.Experimental.VirtualDevices parseFrom​(org.nd4j.shade.protobuf.ByteString data)
                                                                throws org.nd4j.shade.protobuf.InvalidProtocolBufferException
        Throws:
        org.nd4j.shade.protobuf.InvalidProtocolBufferException
      • parseFrom

        public static GPUOptions.Experimental.VirtualDevices parseFrom​(org.nd4j.shade.protobuf.ByteString data,
                                                                       org.nd4j.shade.protobuf.ExtensionRegistryLite extensionRegistry)
                                                                throws org.nd4j.shade.protobuf.InvalidProtocolBufferException
        Throws:
        org.nd4j.shade.protobuf.InvalidProtocolBufferException
      • parseFrom

        public static GPUOptions.Experimental.VirtualDevices parseFrom​(byte[] data)
                                                                throws org.nd4j.shade.protobuf.InvalidProtocolBufferException
        Throws:
        org.nd4j.shade.protobuf.InvalidProtocolBufferException
      • parseFrom

        public static GPUOptions.Experimental.VirtualDevices parseFrom​(byte[] data,
                                                                       org.nd4j.shade.protobuf.ExtensionRegistryLite extensionRegistry)
                                                                throws org.nd4j.shade.protobuf.InvalidProtocolBufferException
        Throws:
        org.nd4j.shade.protobuf.InvalidProtocolBufferException
      • newBuilderForType

        public GPUOptions.Experimental.VirtualDevices.Builder newBuilderForType()
        Specified by:
        newBuilderForType in interface org.nd4j.shade.protobuf.Message
        Specified by:
        newBuilderForType in interface org.nd4j.shade.protobuf.MessageLite
      • newBuilderForType

        protected GPUOptions.Experimental.VirtualDevices.Builder newBuilderForType​(org.nd4j.shade.protobuf.GeneratedMessageV3.BuilderParent parent)
        Specified by:
        newBuilderForType in class org.nd4j.shade.protobuf.GeneratedMessageV3
      • getParserForType

        public org.nd4j.shade.protobuf.Parser<GPUOptions.Experimental.VirtualDevices> getParserForType()
        Specified by:
        getParserForType in interface org.nd4j.shade.protobuf.Message
        Specified by:
        getParserForType in interface org.nd4j.shade.protobuf.MessageLite
        Overrides:
        getParserForType in class org.nd4j.shade.protobuf.GeneratedMessageV3
      • getDefaultInstanceForType

        public GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType()
        Specified by:
        getDefaultInstanceForType in interface org.nd4j.shade.protobuf.MessageLiteOrBuilder
        Specified by:
        getDefaultInstanceForType in interface org.nd4j.shade.protobuf.MessageOrBuilder