A blob detection UGen. It is based on the meta-balls algorithm by Julien Gachadoat (http://www.v3ga.net/processing/BlobDetection/).
Currently, we output four channels:
- 0 -
numBlobs
- flushes for each window one element with the number of blobs detected - 1 -
bounds
- quadruplets ofxMin
,xMax
,yMin
,yMax
- for each blob - 2 -
numVertices
- the number of vertices (contour coordinates) for each blob - 3 -
vertices
- tuples ofx
andy
for the vertices of each blob
- Value Params
- height
the height of the image
- in
the image(s) to analyse
- pad
size of "border" to put around input matrices. If greater than zero, a border of that size is created internally, filled with the threshold value
- thresh
the threshold for blob detection between zero and one
- width
the width of the image
- Companion
- object