FFT2LogicImpl

Base class for 2-dimensional FFT transforms.

trait WindowedInAOutA[Double, BufD]
trait WindowedInAOutB[Double, BufD, Double, BufD, Double]
trait Node
class Object
trait Matchable
class Any

Value members

Abstract methods

protected
def gainFor(fftSize: Int): Double
protected
def performFFT(): Unit

Concrete methods

final override protected
def processWindow(): Unit
Definition Classes
final protected
def setFFTSize(r: Int, c: Int): Unit
override protected
def stopped(): Unit
Definition Classes

Inherited methods

final protected
def aTpe: StreamType[Double, BufD]
Inherited from
WindowedInAOutA
final protected
def bTpe: StreamType[Double, BufD]
Inherited from
WindowedInAOutA
protected
def clearWindowTail(): Unit

The default implementation clears from readOff to the end of the window buffer. This method is not called if fullLastWindow returns false!

The default implementation clears from readOff to the end of the window buffer. This method is not called if fullLastWindow returns false!

Inherited from
WindowedInAOutA
def completeAsync(): Future[Unit]
Inherited from
Node
def failAsync(ex: Exception): Unit
Inherited from
Node
protected
def hIn: InMain[Double, BufD]
Inherited from
WindowedInAOutB
protected
def hOut: OutMain[Double, BufD]
Inherited from
WindowedInAOutB
def launchAsync(): Future[Unit]
Inherited from
Node
Inherited from
Node
protected
def newWindowBuffer(n: Int): Array[Double]
Inherited from
WindowedInAOutA
protected
def onDone(inlet: Inlet[_]): Unit
Inherited from
WindowedInAOutB
final override
def postStop(): Unit

Calls stopped and then removes the node from the control.

Calls stopped and then removes the node from the control.

Definition Classes
Inherited from
Node
final override
def preStart(): Unit

Final so we don't accidentally place code here. In order to initialize state, use NodeHasInitImpl and implement init.

Final so we don't accidentally place code here. In order to initialize state, use NodeHasInitImpl and implement init.

Definition Classes
Inherited from
Node
@tailrec
final protected
def process(): Unit
Inherited from
WindowedInAOutB
protected
def readIntoWindow(n: Int): Unit

Reads in a number of frames. The default implementation copies to the window buffer.

Reads in a number of frames. The default implementation copies to the window buffer.

Inherited from
WindowedInAOutA
protected
def readWinSize: Long

The default number of frames to read in per window equals the window buffer size

The default number of frames to read in per window equals the window buffer size

Inherited from
WindowedInAOutB
def shape: Shape
Inherited from
Node
protected
def tryObtainWinParams(): Boolean

Tries to prepare the parameters for the next window. If successful, returns true otherwise false. If successful, it must be possible to successively call winBufSize.

Tries to prepare the parameters for the next window. If successful, returns true otherwise false. If successful, it must be possible to successively call winBufSize.

Inherited from
WindowedInAOutB
protected
def winBufSize: Int

The size for the window buffer, or zero if this buffer should no be used. This can be polled multiple times per window, the element might thus need to be saved (in tryObtainWinParams()). In most cases, it will be sufficient to poll the value in tryObtainWinParams and implement winBufSize by calling the value method of the corresponding input handler.

The size for the window buffer, or zero if this buffer should no be used. This can be polled multiple times per window, the element might thus need to be saved (in tryObtainWinParams()). In most cases, it will be sufficient to poll the value in tryObtainWinParams and implement winBufSize by calling the value method of the corresponding input handler.

Inherited from
WindowedInAOutB
protected
def writeFromWindow(n: Int): Unit

Writes out a number of frames. The default implementation copies from the window buffer.

Writes out a number of frames. The default implementation copies from the window buffer.

Inherited from
WindowedInAOutA
protected
def writeWinSize: Long

The number of frames to write out per window. This is polled once after processWindow. The default equals the window buffer size (winBufSize). If an implementation wants to truncate the last window when the input terminates, it should override fullLastWindow to return false, in which case the default implementation of writeWinSize will return ``

The number of frames to write out per window. This is polled once after processWindow. The default equals the window buffer size (winBufSize). If an implementation wants to truncate the last window when the input terminates, it should override fullLastWindow to return false, in which case the default implementation of writeWinSize will return ``

Inherited from
WindowedInAOutB

Concrete fields

final protected
var fft: DoubleFFT_2D
final protected
var fftCols: Int
final protected
var fftRows: Int
final protected
var fftSize: Int
final protected
var gain: Double

Inherited fields

protected
val fullLastWindow: Boolean
Inherited from
WindowedInAOutB
final protected
var readOff: Long
Inherited from
WindowedInAOutB
final protected
var readRem: Long
Inherited from
WindowedInAOutB
final protected
val tpe: StreamType[Double, BufD]
Inherited from
WindowedInDOutD
final protected
var winBuf: Array[Double]
Inherited from
WindowedInAOutB
final protected
var writeOff: Long
Inherited from
WindowedInAOutB
final protected
var writeRem: Long
Inherited from
WindowedInAOutB

Implicits

Inherited implicits

implicit protected
Inherited from
Node