array

final case class array[T](size: Int, values: ArraySeq[T])(using ev: IsShaderValue[T]) extends ShaderPrimitive

array data to send to the fragment shader

Value parameters:
ev

Implicit proof that T is a Shader value (float, vec2, vec3, vec4)

size

Size != Length! Size is the memory allocated, the max possible number of entries, e.g. you are sending 3 x vec2 but the size is 16, meaning the max you could send is 16 x vec2 but no more than that.

values

The values to send

Companion:
object
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any

Value members

Concrete methods

Inherited methods

Inherited from:
Product

Concrete fields

val length: Int