Defines the format of the vertices in a mesh. A vertex consists of an array of points, normals (optional), and texture coordinates.
Defines the format of the vertices in a mesh. A vertex consists of an array of points, normals (optional), and texture coordinates.
Wraps a JavaFX VertexFormat.
- Companion
- object
Value members
Concrete methods
Returns the index offset in the face array of the normal component within a vertex.
Returns the index offset in the face array of the normal component within a vertex.
- Returns
the offset to the normal component.
Returns the index offset in the face array of the point component within a vertex.
Returns the index offset in the face array of the point component within a vertex.
- Returns
the offset to the point component.
Returns the index offset in the face array of the texture coordinates component within a vertex.
Returns the index offset in the face array of the texture coordinates component within a vertex.
- Returns
the offset to the texture coordinates component.
Returns the number of component indices that represents a vertex. For example,
a PointTexcoord
vertex consists of 2 indices, one for point component and
the other for texture coordinates component. Hence its value will be 2.
Returns the number of component indices that represents a vertex. For example,
a PointTexcoord
vertex consists of 2 indices, one for point component and
the other for texture coordinates component. Hence its value will be 2.
- Returns
the number of component indices
Inherited methods
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- Value Params
- ref
Object to be compared.
- Returns
if the other object is equals to this delegate or not.
- Definition Classes
- SFXDelegate -> Any
- Inherited from
- SFXDelegate
- Returns
Returns the original delegate's
toString()
adding a[SFX]
prefix.- Definition Classes
- SFXDelegate -> Any
- Inherited from
- SFXDelegate