CoreDSL
Type members
Types
Libretto arrow, also called a ''component'' or a ''linear function''.
Libretto arrow, also called a ''component'' or a ''linear function''.
┏━━━━━━━━━━┓
┞───┐ ┞───┐
╎ A │ ╎ B │
┟───┘ ┟───┘
┗━━━━━━━━━━┛
In A -⚬ B
, we say that the ''in-port'' is of type A
and the ''out-port'' is of type B
.
Note that the distinction between the in-port and the out-port is only formal. Information or resources
may flow in and out through both the in-port and the out-port.
"Linear" means that each input is ''consumed'' exactly once, in particular, it cannot be ignored or used twice.
Signal that travels in the direction of -⚬, i.e. the positive direction. It may signal completion of a (potentially effectful) computation. It cannot be ignored. (If this signal was the only handle to an (effectful) computation, ignoring it would mean losing track of that computation, which is considered to be a resource leak.)
Signal that travels in the direction of -⚬, i.e. the positive direction. It may signal completion of a (potentially effectful) computation. It cannot be ignored. (If this signal was the only handle to an (effectful) computation, ignoring it would mean losing track of that computation, which is considered to be a resource leak.)
Signal that travels in the direction opposite to -⚬, i.e. the negative direction. It may signal completion of a (potentially effectful) computation. It cannot be ignored. (If this signal was the only handle to an (effectful) computation, ignoring it would mean losing track of that computation, which is considered to be a resource leak.)
Signal that travels in the direction opposite to -⚬, i.e. the negative direction. It may signal completion of a (potentially effectful) computation. It cannot be ignored. (If this signal was the only handle to an (effectful) computation, ignoring it would mean losing track of that computation, which is considered to be a resource leak.)
Signal that travels in the direction opposite to -⚬, i.e. the negative direction. Unlike Need, it cannot be the only handle to an effectful computation. As such, it can be ignored, e.g. as the losing contestant in selectPair.
Signal that travels in the direction opposite to -⚬, i.e. the negative direction. Unlike Need, it cannot be the only handle to an effectful computation. As such, it can be ignored, e.g. as the losing contestant in selectPair.
Choice between A
and B
.
The consumer chooses whether to get A
or B
(but can get only one of them).
The producer has to be ready to provide either of them.
Choice between A
and B
.
The consumer chooses whether to get A
or B
(but can get only one of them).
The producer has to be ready to provide either of them.
Concurrent pair. Also called a ''tensor product'' or simply ''times''.
Concurrent pair. Also called a ''tensor product'' or simply ''times''.
Either A
or B
. Analogous to scala.Either.
Whether it is going to be A
or B
is decided by the producer.
The consumer has to be ready to handle either of the two cases.
Either A
or B
. Analogous to scala.Either.
Whether it is going to be A
or B
is decided by the producer.
The consumer has to be ready to handle either of the two cases.
Value members
Abstract methods
Signals (in the negative direction) when it is known which side of the choice (A |&| B
) has been chosen.
Signals (in the negative direction) when it is known which side of the choice (A |&| B
) has been chosen.
Signals when it is decided whether A |+| B
actually contains the left side or the right side.
Signals when it is decided whether A |+| B
actually contains the left side or the right side.
Races the two Ping signals. Produces left if the first signal wins and right if the second signal wins. It is biased to the left: if both signals have arrived by the time of inquiry, returns left.
Races the two Ping signals. Produces left if the first signal wins and right if the second signal wins. It is biased to the left: if both signals have arrived by the time of inquiry, returns left.
Races the two Pong signals (traveling from right to left). Chooses left if the first signal wins and right if the second signal wins. It is biased to the left: if both signals have arrived by the time of inquiry, chooses left.
Races the two Pong signals (traveling from right to left). Chooses left if the first signal wins and right if the second signal wins. It is biased to the left: if both signals have arrived by the time of inquiry, chooses left.