Signaling
Type members
Classlikes
Represents ''a'' way how A
can produce a negative signal (i.e. Pong or Need).
Represents ''a'' way how A
can produce a negative signal (i.e. Pong or Need).
- Companion
- object
Represents ''a'' way how A
can produce a positive signal (i.e. Ping or Done).
Represents ''a'' way how A
can produce a positive signal (i.e. Ping or Done).
- Companion
- object
Value members
Concrete methods
Signaling.Positive can be made to produce a negative (i.e. Need) signal, by inverting the produced signal (via rInvertSignal).
Signaling.Positive can be made to produce a negative (i.e. Need) signal, by inverting the produced signal (via rInvertSignal).
Signaling.Negative can be made to produce a positive (i.e. Done) signal, by inverting the produced signal (via lInvertSignal).
Signaling.Negative can be made to produce a positive (i.e. Done) signal, by inverting the produced signal (via lInvertSignal).