EndCombatEvent

case
class EndCombatEvent(duration: VarInt, entityId: Int)

EndCombatEvent is used to notify player ends combat. Duration is tick time since last entity attack.

trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any

Value members

Inherited methods

def productElementNames: Iterator[String]
Inherited from
Product
def productIterator: Iterator[Any]
Inherited from
Product