Uses of Interface
io.guise.framework.model.LabelModel
Package
Description
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Uses of LabelModel in io.guise.framework
Modifier and TypeClassDescriptionclass
Encapsulates navigation information for particular location, such as the segment of a navigation URI. -
Uses of LabelModel in io.guise.framework.component
Modifier and TypeInterfaceDescriptioninterface
A general control with an action model.interface
An action control that also contains a value in its model.interface
The root frame of an application.interface
A container that that semantically demarcates an area that arranges other components.interface
Rectangular components that are laid out.interface
An action control with button behavior, including a "push" user interface.interface
Container that uses a card layout.interface
A card container that contains a list select model providing access to the cards.interface
Base interface for all Guise components.interface
A component that can contain other components.interface
Component that allows for addition and removal of child components.interface
A container that is also a control.interface
A composite component that holds a child content component.interface
A component that accepts user interaction to manipulate a data model.interface
DialogFrame<V>
A frame for communication of a value.interface
A component that has content that can be edited.interface
A frame for flyovers.interface
A root-level component such as a window or an HTML page.interface
A component meant to be a heading.interface
A component that displays an image.interface
A Guise component that can receive input focus.interface
An input focusable Guise component that serves as a parent of other components that can receive input focus.interface
A component the label of which comprises the main content of the component.interface
A component that allows its label to be displayed.interface
Composite component that allows for layout of its children.interface
A layout component that is also a control.interface
An action control with link semantics.interface
A control to allow selection by the user of a value from a list.interface
A group of components arranged as a menu.interface
ModalComponent<M extends Mode>
A component that supports different modes of interaction, such as an editable label or a modal frame.interface
ModalFrame<R>
A frame that supports modal interaction.interface
A panel that supports modal navigation.interface
A component that keeps track of and can report its current navigation path.interface
A frame for communication of an option.interface
Base interface for boxes within a frame.interface
A component that displays an image and is able to indicate when an image is pending.interface
A component that potentially demarcates a semantically significant area of the a parent component.interface
An action control that keeps track of its selected state.interface
A button that keeps track of its selected state.interface
A control to allow selection by the user of a value from a collection.interface
A link that keeps track of its selected state.interface
An action control with button behavior, including a "push" user interface.interface
ValueControl<V>
A control to accept input by the user of a value.interface
A component that can be initialized with a value and allows a value to be retrieved.Modifier and TypeClassDescriptionclass
Panel to display information about an object such as the application.class
Abstract control with an action model.class
Abstract implementation of an action control containing a value.class
Abstract implementation of an application frame.class
Abstract implementation of a composite component that keeps track of its child components at specific indices in an array.class
Selectable action control that stores a Boolean value in its model representing the selected state.class
An abstract base class for boxes.class
Abstract implementation of a button.class
An abstract panel with a card layout.class
An abstract implementation of a component.class
An abstract implementation of a composite component.class
A composite component that represents the state of its child components.class
An abstract implementation of a composite control that represents the state of its child components.class
Abstract implementation of a container component.class
An abstract implementation of a container that is also a control.class
An abstract implementation of a container that is also a value control.class
An abstract implementation of a model component that allows user interaction to modify the model.class
Abstract implementation of a frame meant for communication of a value.class
AbstractEditComponentTextControl<EC extends Component>
Control that allows some component text property to be edited in-place.class
Abstract value control that is an edit component.class
An abstract panel that edits a value.class
AbstractEnumCompositeComponent<E extends Enum<E>>
Abstract implementation of a composite component that keeps track of its child components at specific indices in an array.class
Abstract implementation of a frame for flyovers.class
Abstract implementation of a frame.class
An abstract implementation of an image component.class
A abstract component the label of which comprises the main content of the component.class
Abstract implementation of a layout component.class
An abstract implementation of a layout component that is also a control.class
An abstract implementation of a layout component that is also a value control.class
Abstract implementation of a link.class
Abstract implementation of a composite component that keeps track of its child components in sequence.class
An abstract list select control that is also a container.class
Abstract implementation of a control to allow selection by the user of a value from a list.class
An abstract menu component.class
Abstract implementation of a modal frame.class
Abstract implementation of a modal navigation panel.class
An abstract implementation of a composite component that can contain multiple components.class
Abstract implementation of a frame for communication of an option.class
An abstract base class for panels.class
Abstract selectable action control.class
Selectable action value control for which the selected state is distinct from the contained value.class
Abstract base class for a panel that allows progression in a sequence.class
An abstract implementation of a composite component that can contain a single component.class
Control to accept text input from the user representing a particular value type.class
Abstract implementation of a control to accept input from the user.class
An abstract panel that represents a value.class
A menu that collapses its children's children between its children, like an accordion.class
A panel that semantically demarcates an area that arranges other components.class
A panel displaying a navigation path as a series of breadcrumb links for the path segments.class
Button that stores a Boolean value in its model representing the selected state.class
Link that stores a Boolean value in its model representing the selected state.class
Button that stores a Boolean value in its model representing the selected state.class
A list select control that uses child components to show the list items.class
The default panel used to indicate Guise busy status.class
Control with an action model rendered as a button.class
Control that allows selection of a date.class
A dialog frame meant for accepting entry of a date.class
A panel with a card layout.class
Convenience tab control that automatically controls the selected card of a card control.class
Control accepting boolean input rendered as a check, either a checked square or a circle.class
Control that allows selection of a date and/or a time, providing separate inputs for date and time with the option of a calendar popup.class
Control that allows selection of a date and/or a time, providing separate inputs for date/time fields with the option of a calendar popup.class
Default implementation of an application frame with no default component.class
Default implementation of a frame meant for communication of a value.class
Default implementation of a flyover frame with default layout panel.class
Default implementation of a nonmodal frame with default layout panel.class
Default implementation of a modal frame with a default layout panel.class
Default implementation of a panel that represents a point of modal navigation with default region layout.class
A menu that drops its children down from the top or over to the side.class
Control that allows a component's label to be edited in-place.class
Control that allows a text component's text to be edited in-place.class
A component representing a Macromedia Flash object.class
A panel for grouping multiple components with a default page flow layout.class
A heading component.class
Control with an action model rendered as a heading link.class
A simple image component with no descriptive text.class
An image component that is also an action control.class
Image control that can be selected and generates actions, storing a Boolean value in its model representing the selected state.class
A label component.class
A general panel with a default page flow layout.class
Control with an action model rendered as a link.class
ListControl<V>
Control to allow selection of one or more values from a list.class
A message component showing the message and any label.class
An option dialog frame displaying a message.class
A panel displaying a navigation path as a series of breadcrumb links for the path segments.class
Default implementation of a frame for communication of an option such as "OK" or "Cancel".class
Panel to gather password authentication information and optionally verify the password.class
A simple image component with an indication when the image is pending.class
A pending image component that is also an action control.class
An image component that displays an associated label and description, if present.class
Panel to browse platform files and upload them to the specified destination.class
Control that allows resources to be collected and received at a given path.class
Control accepting a resource to be imported, such as a web file upload.class
A control that allows the user to scroll its contents The control's contents are specified usingScrollControl.setContent(Component)
.class
A panel that demarcates a semantically significant area of the a parent component with arranged child components.class
A label component that is able to indicate a selected state.class
Selectable button.class
Selectable link.class
A card panel representing a sequence of cards.class
SliderControl<V extends Number>
A value control that represents its value by a slider.class
A spinner control.class
A tabbed panel with a card layout.class
A container showing its children as tabs.class
TabControl<V>
Control to allow selection of one or more values from a list using a tabbed interface.class
A table component.static class
A message model that returns a default representation of the cell in a message.class
Selectable link that stores a task state.class
A box containing text.class
TextControl<V>
Control to accept text input from the user representing a particular value type.class
A panel that holds components used as tools.class
Control with an action model rendered as a tool button.class
A tree control.class
Selectable button that stores a separate value in a value model.class
Selectable link that stores a separate value in a value model. -
Uses of LabelModel in io.guise.framework.component.facebook
Modifier and TypeClassDescriptionclass
A component representing a Facebook Like button. -
Uses of LabelModel in io.guise.framework.component.layout
Modifier and TypeClassDescriptionclass
Constraints on an individual component in a card layout.class
Constraints on an individual component representing a task in a card layout. -
Uses of LabelModel in io.guise.framework.component.text.directory.vcard
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Uses of LabelModel in io.guise.framework.component.widget
Modifier and TypeInterfaceDescriptioninterface
A component that can be embedded in certain content and can be edited within a widget editing environment. -
Uses of LabelModel in io.guise.framework.model
Modifier and TypeInterfaceDescriptioninterface
A model for a label and descriptive information.interface
A column in a table.Modifier and TypeClassDescriptionclass
A day-of-week column in a calendar month table.class
A default implementation of a model for a label and descriptive information.class
A default implementation of a model for an identifier such as text and/or an icon.class
The default implementation of a column in a table.class
An info model that provides a localized version of a locale name.class
A notification to the user of some event or state, such as an error or invalid user input.class
An info model that converts a value to a string for the label. -
Uses of LabelModel in io.guise.framework.platform.web
Modifier and TypeMethodDescriptionAbstractWebComponentDepictor.getLabelStyles
(LabelModel labelModel) Retrieves the styles for the label of the component.AbstractWebComponentDepictor.getLabelStyles
(LabelModel labelModel, PresentationModel uiModel) Retrieves the styles for the label of the component.WebTableDepictor.getLabelStyles
(LabelModel labelModel, PresentationModel uiModel) Retrieves the styles for the label of the component.protected boolean
AbstractWebComponentDepictor.hasLabelContent
(LabelModel labelModel) Determines if the given label model has label content.protected boolean
AbstractWebComponentDepictor.hasLabelContent
(LabelModel labelModel, boolean includeIcon, boolean includeLabel) Determines if the given label model has label content.protected void
AbstractWebComponentDepictor.writeLabelContent
(LabelModel labelModel) Writes the label content of the given label model, taking into account the label's content type.protected void
AbstractWebComponentDepictor.writeLabelContent
(LabelModel labelModel, boolean includeIcon, boolean includeLabel) Writes the label content of the given label model, taking into account the label's content type.protected void
AbstractWebComponentDepictor.writeLabelContent
(LabelModel labelModel, PresentationModel uiModel) Writes the label content of the given label model, taking into account the label's content type.protected void
AbstractWebComponentDepictor.writeLabelContent
(LabelModel labelModel, PresentationModel uiModel, boolean includeIcon, boolean includeLabel) Writes the label content of the given label model, taking into account the label's content type. -
Uses of LabelModel in io.guise.framework.prototype
Modifier and TypeInterfaceDescriptioninterface
Contains prototype information for an action control.Modifier and TypeClassDescriptionclass
Abstract prototype information for an action control.class
Contains enableable prototype information, appropriate for a control, for example.class
AbstractEnableableProxyPrototype<P extends Prototype & InfoModel & Enableable>
An enableable prototype that is a proxy for another enableable prototype.class
Contains abstract prototype information for a component.class
AbstractProxyPrototype<P extends Prototype & InfoModel>
Abstract prototype information that is a proxy for another prototype.class
Contains prototype information for a label.class
Contains prototype information for a menu.class
Action prototype that knows how to navigate.class
An action prototype that is a proxy for another action prototype.class
A boolean value prototype which allows toggling between two boolean states.class
Contains prototype information for a value control.