- Companion
- class
Type members
Classlikes
If an error occurs during load, the game will be sent this event.
If an error occurs during load, the game will be sent this event.
- Value Params
- key
The requested tracking key so you know which event failed.
- message
Asset load error message
The response event to LoadAsset
or LoadAssetBatch
.
The response event to LoadAsset
or LoadAssetBatch
.
- Value Params
- available
Whether or not the asset has been made available for the game to use.
- key
The requested tracking key
Load a single asset (alias for LoadAssetBatch
)
Load a single asset (alias for LoadAssetBatch
)
You can load assets without a key if you just want them in the asset pool for future use, or you can specify a key so that you can track them as they come in.
You can also decide whether to force the assets to be available or not. If they are available, then on load they're immediately added to the asset registers. If not then they are downloaded locally cached, but not added.
- Value Params
- asset
AssetType
information- key
A tracking key.
- makeAvailable
Make the asset available to the game, or just download it to local cache.
Load a batch of assets
Load a batch of assets
You can load assets without a key if you just want them in the asset pool for future use, or you can specify a key so that you can track them as they come in.
You can also decide whether to force the assets to be available or not. If they are available, then on load they're immediately added to the asset registers. If not then they are downloaded locally cached, but not added.
- Value Params
- assets
a set of
AssetType
s to load- key
A tracking key.
- makeAvailable
Make the asset available to the game, or just download it to local cache.