Circle

final case
class Circle(center: Point, radius: Int, fill: Fill, stroke: Stroke, lighting: LightingModel, rotation: Radians, scale: Vector2, depth: Depth, ref: Point, flip: Flip, shaderId: Option[ShaderId]) extends Shape

Draws a coloured circle from it's center outwards.

Companion
object
trait Serializable
trait Product
trait Equals
trait Shape
trait Cloneable
trait SceneNode
class Object
trait Matchable
class Any

Value members

Concrete methods

def flipHorizontal(isFlipped: Boolean): Circle
def flipVertical(isFlipped: Boolean): Circle
def moveBy(pt: Point): Circle
def moveBy(x: Int, y: Int): Circle
def moveTo(pt: Point): Circle
def moveTo(x: Int, y: Int): Circle
def resizeBy(amount: Int): Circle
def resizeTo(newRadius: Int): Circle
def rotateBy(angle: Radians): Circle
def rotateTo(angle: Radians): Circle
def scaleBy(amount: Vector2): Circle
def scaleBy(x: Double, y: Double): Circle
def transformBy(positionDiff: Point, rotationDiff: Radians, scaleDiff: Vector2): Circle
def transformTo(newPosition: Point, newRotation: Radians, newScale: Vector2): Circle
def withDepth(newDepth: Depth): Circle
def withFillColor(newFill: Fill): Circle
def withFlip(newFlip: Flip): Circle
def withLighting(newLighting: LightingModel): Circle
def withPosition(newPosition: Point): Circle
def withRadius(newRadius: Int): Circle
def withRef(newRef: Point): Circle
def withRef(x: Int, y: Int): Circle
def withRotation(newRotation: Radians): Circle
def withScale(newScale: Vector2): Circle
def withShaderId(newShaderId: ShaderId): Circle
def withStroke(newStroke: Stroke): Circle
def withStrokeColor(newStrokeColor: RGBA): Circle
def withStrokeWidth(newWidth: Int): Circle

Inherited methods

Inherited from
Shape
def productElementNames: Iterator[String]
Inherited from
Product
def productIterator: Iterator[Any]
Inherited from
Product

Concrete fields

lazy
lazy
val size: Size