final
Holds a snapshot of the states of the various input types as they were entering this frame.
- Value Params
- gamepad
Current state of the gamepad
- keyboard
Current state of the keyboard
- mouse
Current state of the mouse
- Companion
- object
class Object
trait Matchable
class Any
Value members
Concrete methods
Given some input mappings, produce a guaranteed value A based on the current InputState.
Given some input mappings, produce a guaranteed value A based on the current InputState.