- Companion
- class
Type members
Classlikes
array data to send to the fragment shader
array data to send to the fragment shader
- Value Params
- ev
Implicit proof that T is a Shader value (float, vec2, vec3, vec4)
- size
Size != Length! Size is the memory allocated, the max possible number of entries, e.g. you are sending 3 x vec2 but the size is 16, meaning the max you could send is 16 x vec2 but no more than that.
- values
The values to send
- Companion
- object
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that
you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that
you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
- Value Params
- arr
The array of Floats to send
- Companion
- object
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that
you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that
you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
- Value Params
- arr
The array of Floats to send
- Companion
- object