WebGLRenderer
Value members
Constructors
Concrete methods
def clearTarget(renderTarget: WebGLRenderTarget, color: Boolean, depth: Boolean, stencil: Boolean): Unit
def copyTextureToTexture(position: Vector2, srcTexture: Texture, dstTexture: Texture, level: UndefOr[Double]): Unit
def copyTextureToTexture3D(sourceBox: Box3, position: Vector3, srcTexture: Texture, dstTexture: DataTexture3D | DataTexture2DArray, level: UndefOr[Double]): Unit
def readRenderTargetPixels(renderTarget: RenderTarget, x: Double, y: Double, width: Double, height: Double, buffer: Any, activeCubeFaceIndex: UndefOr[Double]): Unit
def renderBufferDirect(camera: Camera, scene: Scene, geometry: BufferGeometry, material: Material, `object`: Object3D, geometryGroup: Any): Unit
def setRenderTarget(renderTarget: RenderTarget, activeCubeFace: UndefOr[Double], activeMipmapLevel: UndefOr[Double]): Unit
def setScissor(x: Vector4 | Double, y: UndefOr[Double], width: UndefOr[Double], height: UndefOr[Double]): Unit
def setViewport(x: Vector4 | Double, y: UndefOr[Double], width: UndefOr[Double], height: UndefOr[Double]): Unit