Explosion
case
class Explosion(x: Float, y: Float, z: Float, radius: Float, records: LenPrefixedSeq[Int, ExplosionRecord], velocityX: Float, velocityY: Float, velocityZ: Float)
Explosion is sent when an explosion is triggered (tnt, creeper etc). This plays the effect and removes the effected blocks.
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any