Explosion

case
class Explosion(x: Float, y: Float, z: Float, radius: Float, records: LenPrefixedSeq[Int, ExplosionRecord], velocityX: Float, velocityY: Float, velocityZ: Float)

Explosion is sent when an explosion is triggered (tnt, creeper etc). This plays the effect and removes the effected blocks.

trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any

Value members

Inherited methods

def productElementNames: Iterator[String]
Inherited from
Product
def productIterator: Iterator[Any]
Inherited from
Product