JoinGame_WorldNames_IsHard
case
class JoinGame_WorldNames_IsHard(entityId: Int, isHardcore: Boolean, gamemode: UByte, previousGamemode: UByte, worldNames: LenPrefixedSeq[VarInt, String], dimensionCodec: NBTCompound, dimension: NBTCompound, worldName: String, hashedSeed: Long, maxPlayers: VarInt, viewDistance: VarInt, reducedDebugInfo: Boolean, enableRespawnScreen: Boolean, isDebug: Boolean, isFlat: Boolean)
JoinGame is sent after completing the login process. This sets the initial state for the client.
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any