JoinGame_WorldNames_IsHard

case
class JoinGame_WorldNames_IsHard(entityId: Int, isHardcore: Boolean, gamemode: UByte, previousGamemode: UByte, worldNames: LenPrefixedSeq[VarInt, String], dimensionCodec: NBTCompound, dimension: NBTCompound, worldName: String, hashedSeed: Long, maxPlayers: VarInt, viewDistance: VarInt, reducedDebugInfo: Boolean, enableRespawnScreen: Boolean, isDebug: Boolean, isFlat: Boolean)

JoinGame is sent after completing the login process. This sets the initial state for the client.

trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any

Value members

Inherited methods

def productElementNames: Iterator[String]
Inherited from
Product
def productIterator: Iterator[Any]
Inherited from
Product